/*
 * This file is part of Applied Energistics 2. Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. Applied
 * Energistics 2 is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
 * Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
 * later version. Applied Energistics 2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
 * Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
 * Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.block.solids;

import java.util.EnumSet;
import java.util.Random;

import net.minecraft.client.Minecraft;
import net.minecraft.world.World;

import appeng.client.render.effects.VibrantFX;
import appeng.core.AEConfig;
import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockQuartzLamp extends BlockQuartzGlass {

    public BlockQuartzLamp() {
        this.setLightLevel(1.0f);
        this.setBlockTextureName("BlockQuartzGlass");
        this.setFeature(EnumSet.of(AEFeature.DecorativeQuartzBlocks, AEFeature.DecorativeLights));
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void randomDisplayTick(final World w, final int x, final int y, final int z, final Random r) {
        if (!AEConfig.instance.enableEffects) {
            return;
        }

        if (CommonHelper.proxy.shouldAddParticles(r)) {
            final double d0 = (r.nextFloat() - 0.5F) * 0.96D;
            final double d1 = (r.nextFloat() - 0.5F) * 0.96D;
            final double d2 = (r.nextFloat() - 0.5F) * 0.96D;

            final VibrantFX fx = new VibrantFX(w, 0.5 + x + d0, 0.5 + y + d1, 0.5 + z + d2, 0.0D, 0.0D, 0.0D);

            Minecraft.getMinecraft().effectRenderer.addEffect(fx);
        }
    }
}
